Below is a list of recent, first- or single-authored academic journal articles.

Please see my CV for a complete list of publications.

Taylor, N. (2016). Now you’re playing with audience power: The work of watching games. Critical Studies in Media Communication, 33(4), 293-307.

Taylor, N., Kampe, C. & Bell, K. (2015). Me and Lee: Identification and the play of attraction in The Walking Dead. Game Studies, 15(1).

Taylor, N. (2015). Play to the camera: video ethnography, spectatorship and e-sports. Convergence. DOI: 10.1177/1354856515580282.

Taylor, N. (2015). Professional gaming. The International Encyclopedia of Digital Communication and Society. DOI: 10.1002/9781118767771.wbiedcs041

Taylor, N., Bergstrom, K., Jenson, J. & de Castell, S. (2015). Alienated playbour: relations of production in EVE Online. Games and Culture. DOI:10.1177/1555412014565507

Taylor, N., Jenson, J., de Castell, S. & Dilouya, B. (2014). Public displays of play: Studying online games in physical settings. Journal of Computer-Mediated Communication. DOI: 10.1111/jcc4.12054

Taylor, N. (2011). Play globally, act locally: The standardization of pro Halo 3 gaming. International Journal of Gender, Science and Technology, 3(1), 228-242.

Taylor, N. (2009). Cheerleaders, booth babes, Halo hoes: pro-gaming, gender and jobs for the boys. Digital Creativity, 20(4), 239-252.